forge of empires when to delete goods buildings
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Read all about the Anniversary Event 2023 . 5 EMA goods, which take 4 hours to produce becomes 10 IA goods, and 8 hour production run had they been produced in IA buildings. For a better experience, please enable JavaScript in your browser before proceeding. After all, you need them for GE (both to unlock levels and to possibly negotiate with), you need them for your tech tree, you need them for quests, you might need them for the continent map, your guild might need them for GvG, and you'll need them to put up Great Buildings. Note: You only get back 25% of what you paid for, so you will soon lose resources if you keep selling buildings and rebuilding them. Goods buildings leverage good deposits on the campaign map to produce a larger volume of goods than would otherwise be produced without the deposit. I always go for the highest era goods building i have the boost for, you can trade down later on. You can fit 4 sleigh builders in the same space as a TF, which will give you 60 goods/day. That way I do not need 2 lane roads, unrefined goods and the hassle of changing them out every age. am not intersted in battling against other players, so my use would be on the map, in guild expeditions, quests and events and that sort of battles I might need to do. And in most of my advanced cities (2 CE, 1 FE 1 OFE) I have not had goods buildings at all in a long, long time. At least in my opinion. Heh. For a better experience, please enable JavaScript in your browser before proceeding. To begin with, the player has to build the Goods Buildings on their Space Colony (not in the main city on Earth). Therefore Space Age Asteroid Belt ads the capability to produce the goods of Space Age Mars in their respective synthesizer that can be built in the main city on Earth. Unless you're in GvG you don't have much need to build or keep more than your current and previous age troops. You must log in or register to reply here. Goods Buildings. Or am I going about this wrong? Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires. The others, I personally would keep. Think of it also as a time savings. Create an account to follow your favorite communities and start taking part in conversations. The Arc (80) - S This is the best, most important great building in the game. These are a cycle of 7 or 8 quests that continue to loop once youve finished all the side quests of an age. Lower age goods than the last one, you can get those by trading. After I accumulate 5 to 7 thousand of each good, it is time to move to the next age. Check it. Unmotivated it will just give coins. You will need more coin and supplies as you advance to build the later stage buildings so keeping a balance of all the above is a good idea, troops too once you start producing a few . Bascially one would have to watch the market of which goods are in high demand and which arent. JavaScript is disabled. Event buildings is what changed it for me. Hey I really appreciate your insights. To remove a building, open the construction menu. You should get enough goods from your GBs and others game activities by now. I was gonna sayI don't even remember the last time I had any goods buildings. They only take 20 seconds to rebuild and are really cheap. The raw goods are intended to feed your modern era goods production buildings - if you're not manufacturing anything but obtain all your goods from GBs, then they aren't much use to you. There's usually no reason to keep buildings from lower ages. From the progessive age and up some of the new goods buildings and boosted by the older goods . Also, finishing GE every week gives me the One-Ups and Reno kits needed to upgrade goods producing specials. Himeji is pretty good, too, if you need some extras. But problem is (in menu) when i double click the hotkey and press escape. For me, i would keep goods buildings until on the tech tree doesnt require them. Depends on what you want to do with your city. It may not display this or other websites correctly. If you fight through GE, you will gain goods instead of bleeding them. That all makes perfect sense. I've never played a game like this and am just starting outI am very overwhelmed by all of the new information regarding military tactics and just don't really know what direction to go in. I would be removing them as I need space for others, but not before. I guess I need to stop thinking in terms in what's right or wrongI'm a bit of a perfectionist and have low tolerance for not being good at things personally, so it's difficult! Thanks. Write it down or use MSWorks and make your own draft. I am in the LMA and got rid of my bronze and iron age goods buildings as I saw no use for them and needed space to startGB,s. For most players the goods buildings are the main source of goods. I choose to convert to higher age goods as quickly as possible. Click the Sell button, then click on the desired building. Goods buildings take up SO much space, but negotiations use so many goods. Probably when you get great buildings or event buildings that make as much goods as your current or previous ages goods buildings. For players that do use goods buildings, the experienced ones will generally either only use current, boosted buildings, or they will use the strategy you outlined of using current and previous age only. you will need Goods GB (s) as they produce the unrefined goods for the age you are in and thus using lots of to build. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Buildings. Do GE. IMO, if u're jumping to a new age and wanna start fighting in the new age PvP towers and also wanna win lower age PvP towers. Guilds. They take up a lot of space. dimondus Captain Mar 7, 2018 #10 catherineslove said: I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here! offered by foe-info.github.io/FoE-Info (26) 3,000+ users. So far I can only select 8 fighters to go to battle, does that change as you go higher in level? should count for treasury donations. To mark this notable occasion, we've completely re-vamped our Anniversary Event. These are a cycle of 7 or 8 quests that continue to loop once you've finished all the side quests of an age. Ofvourse, delete everything that doesn't give attack. I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here!.. FoE-Info. So start building them and leveling them. People still build goods buildings? If I found that I have a goods boost to a goods that seems to be in high demand or is difficult for ppl to get, it could be difficult to trade down for. Will I need any goods from these ages as I further progress? without GB you will have to build the unrefined goods and it starts to get silly as you progress. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Production buildings, unlike residential buildings, do not produce supplies . Eventually you will learn which RQs you can easily complete throughout the day and begin producing massive amounts of goods, When youll find other ways to get goods. Please vorfige me for rgammar miskates; ingiliz not is ym tanive ganluage. AS has been stated, you can trade down for the last ages goods. QueenNicky klods hans I have only fought the first 16 encounters so far, but have completed 64 encounters since I started. In other words, how far into later ages will you need goods from earlier ages? Your new goods buildings will no longer need a new type of deposit in order to produce goods. I'm still fighting with the tech tree needing lots of old era goods atm. Numbers within parentheses indicate good deposit boosted production. I still have the spearfighters up to mounted archers I placed most recently. FoD unless you need the Happiness or PE Goods. 4) Where possible make coins hourly during the day and make goods using the 8 hour option overnight. You must log in or register to reply here. Forge of Empires - City Layout Tutorial Big Dog Sports Gaming 227 subscribers Subscribe 319 57K views 6 years ago Forge of Empires - Game tips that will help you dominate your world. Menu closes instead and hotkey doesn't change! It may not display this or other websites correctly. If there is room, however, having multiples instead of just one of each is a better strategy. To cancel a building, which is under construction: you have to press "delete". Strategies for goods buildings vary wildly among players. I try to keep as many goods buildings as possible. If you want to remove a building then click "Tools" and choose "Sell". With a level 20 chateau I gain 15 goods per RQ. The sooner you get rid of them, the better. And with event buildings and Recurring Quests providing so many goods nowadays, many players forgo having goods buildings at all at some point. 3 RUCBAR42 2 yr. ago You should only ekep goods buildings of your current age. Legend: COG = "Cost of Goods" - Total of both supplies and coins (same number of each) needed to pay for the goods required build the GB. The one thing I would suggest is maybe keep the 2 boosted goods buildings from the previous age as you will need previous age goods for GE. I get all my goods from event buildings and high level Chat with recurring quests. The era of goods they make depends on the era of the building itself (so even if you're in CE, if the building is still ME, you get ME goods). Most, if not all of them give a lot of goods. But Event buildings can cover that if you have a few you can leave in that age. If you delete the old, how do you participate in the tournaments from previous ages? Read up on what a 1.9 thread is and why it's much better than swap threads. When you advance to a new age, do you delete the old military buildings and replace or do you just add? I've been looking around my neighborhood to see other cities and it's kind of split between having older era goods buildings and just their current/last era. Trading becomes easier and cheaper because you have access to the guild market where you can trade without spending Forge Points, You can find help and . If you do plan to sell your previous age goods buildings, i would make sure i have at least enough at the tech tree of goods needed. The chateau multiplies these rewards. When will I be able to delete them and reclaim the space? You can collect store buildings for event buildings that you will get over time as some might be worth keeping but the buildings you talk about can just be built again if need be. Without the deposit the amount of goods produced is five times smaller. All battles are counted and there are no exceptions. JavaScript is disabled. There are many variables, just a few of which are: You must log in or register to reply here. On the market i have noticed alot of goods of the same age trades just fine. It help to keep what you got now and what you'll need later. Tabular summary of Great Building benefits, at different levels of the Middle Ages. Currently there are 96 different types of goods buildings in the game. Selling them or giving them to Guildies? Every 'founder' and 'leader' of a guild will automatically have this role as well. Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. for example Basbalt of EMA goods are very sarce and in high demand. The primary uses for goods are . Do players delete them? 1 Bronze Age; 2 Iron Age; 3 Early Middle Ages; 4 High Middle Ages; 5 Late Middle Ages; 6 Colonial Age; 7 Industrial Age; 8 Progressive Era; 9 Modern Era; Unlike other buildings, these don't build up themselves, but have to be constructed with the use of forge points. But then the opponents are higher level anyway so you still wouldn't use your eg. You can delete them or not, up to you and how you play. JavaScript is disabled. Guilds are an integral part of the game. Get your goods from Event Buildings, GB's, Terrace Farms, Tribal Squares, Sunken Treasures, and Sleigh Builders. As part of a guild, you can play together with friends or make new friends and acquaintances who will help you with all aspects of the game. A full set of blueprints is required for each level after level 10. You must log in or register to reply here. Now also includes a GB . Create an account to follow your favorite communities and start taking part in conversations. When starting Space Age Asteroid Belt independence is granted to the Mars Colony. I haven't done GvG yet but I'm interested. Thereby another way is needed to be able to produce the Space Age Mars goods, including Mars Ore in later eras. That's a lot of uses! I am still camped im ema, so doing 64 encountes each week builds up my supply of units. Press J to jump to the feed. Argggh. Goods are one of the most important resources, along with coins, supplies and forge points. people say the get from reccurring quests with CF, but how many quests do you complete per day? For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. Like others have said: CF basically replaces all goods buildings by itself, so you should have one of those and zero of everything else under most circumstances. Forge of Empires Tips & Guide: As a big fan of Age of Empire, Elvenar or Total War sagas, I was one of the first to try the Depends on your game play and objectives. It may not display this or other websites correctly. Mostly though I get a sick perverted satisfaction from having thousands of goods.
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