no such module 'rxswift' xcode 12

no such module 'rxswift' xcode 12

Currently getting compile time error - No such module _Concurrency. I didn't notice the following lines in the Podfile: Please compare this screenshot with your build setting. After adjusting the framework iOS Deployment Target to match my application deployment target the framework compiled and linked successfully. Clean . All working. and formulate the response in an appropriate manner). leduc county property assessment map. Thanks @SazzadHissainKhan #3 also is the case for me. Having the same annoying issue at the moment. (this is so we can understand your level of knowledge By clicking Sign up for GitHub, you agree to our terms of service and I have v3.02 installed. ios xcode swift Share Improve this question Follow I tried this as a holy grail. By clicking Sign up for GitHub, you agree to our terms of service and Is it correct to use "the" before "materials used in making buildings are"? Each time I do I get "No such module" for each Pod. Share Follow edited Jun 20, 2019 at 19:49 Do the same for Release. I've cleaned, deleted Derived Data, restarted my computer, deleted and reinstalled the Pods, updated Cocoapods, etc. Please, how can I make Xcode recognize the framework? This might have something to do with XCode 13.4.1 update changing the Swift version from 5.6 to 5.6.1 (lol). I can build for real device but not for simulator :(. Sometimes pod deintegrate and then pod install helps me, too. Hi! I cleaned the 'DerivedData', and built the RxSwift-macOS scheme, and checked that the framework is there, but in playground, it still doesn't work. xcode. My steps to starting my build go as follows. The text was updated successfully, but these errors were encountered: Did you check the playground in the rxswift6 branch? Go to your pods folder, find the motlin.swift file and open it.. Then build the program again with command + B.. That's the thing, there is no moltin,swift file in my pods folder. Already on GitHub? @pawan singh you saved several hours for me, thank you! Open ProjectName.xcodeworkspace 2. Line 2 immediately came up with the error: No such module 'RxSwift'. and formulate the response in an appropriate manner). Does Counterspell prevent from any further spells being cast on a given turn? My podfile looks like below, . workspace import RxSwift Xcode No such module RxSwift Cmd + B build SPM MacRxSwiftSPM RxSwift_SPM RxSwift_SPM swift package init --type=executable SPMPackage.swift I set both Build Configurations to Release, and that fixed the issue. Hi Sergdort. In my "normal" code in my Sources directory I have two sub-directories where one contains a module and the other the application. Add the framework which should be at the top in the Workspace folder. I'm stuck on the same error when trying to import RxCocoa. I just deleted my cocoapod. privacy statement. Closing Xcode and reopening the project as workspace. Screenshot of build error and added reference. Find centralized, trusted content and collaborate around the technologies you use most. ), About an argument in Famine, Affluence and Morality. May 24, 2021. no such module 'rxswift xcode 12. The development target was created long after the release target, which lead me to forget some setup steps for that target. Why is there a voltage on my HDMI and coaxial cables? The fix for me was that the Archive schemes between the two projects didn't match. Well occasionally send you account related emails. Alternative method (worked for XCode 12.4): Add arm64 under Excluded Architectures. Equivalent line of code: "EXCLUDED_ARCHS[sdk=iphonesimulator*]" = arm64; Had the same problem on Xcode 12.2 and 12.5 / M1. Thanks! If you are not getting your framework from a trusted source you should inspect the framework and ensure that it contains a Modules folder with a module.modulemap file inside it. TARGETS -> Build Settings -> Architectures -> Excluded Architecturesarm64 Well occasionally send you account related emails. However, when you run the app in the Simulator, there is a crash for reason: Image not foundabout, It can be an absolute path or a relative path like $(SRCROOT) or $(SRCROOT)/.. for workspace, The Import Paths(consumer) should point to .swiftmodule, When you have an implicit dependency but Find Implicit Dependencies was turned off, for App Target where used additional dependency from CocoaPods. You're greeted with Xcode's Welcome Screen: Here's what you can choose to do: Start a new playground to code Swift Create a new Xcode project, like building an iOS app Suchen Sie nach Stellenangeboten im Zusammenhang mit Need ios and android appgame developed already designed with gps location barcode scanning capability and databaseweb interface, oder heuern Sie auf dem weltgrten Freelancing-Marktplatz mit 22Mio+ Jobs an. After updating to XCode 13, our library no longer works on XCode 12, even though module stability is enabled This is expected -- a library built with a newer complier cannot be used by an older complier. If you are using an Intel macbook Close Podfile rev2023.3.3.43278. Sign in Build Settings > Architectures > Excluded Architectures > Debug > Select "Any iOS Simulator SDK" > fill in "arm64" as the value. I will know better next time. How can I delete derived data in Xcode 8? Because old Pods uses old architecture, they may not support the m1 on their old versions. (so we can know if this is a potential cause of your issue), Level of RxSwift knowledge: to your account. In one case, I had to point my Podfile to a local version of the Pod. Where does this (supposedly) Gibson quote come from? Connect and share knowledge within a single location that is structured and easy to search. Does a summoned creature play immediately after being summoned by a ready action? That is, if you have a "parent" project with a configuration named "AppStore" you must make sure that all subprojects also have this configuration name. Hey @osmar106 and @upeugene I have v3.02 installed. Hopefully this post helps anyone else who has this problem. homes for rent in cabo rojo puerto rico; is boudin pre cooked; friars dentist aberystwyth; what are some symbols of industry represented in this cartoon That made it work. no such module 'rxswift' xcode 12 Mar 4th, 2022 | By | Category: clinique mathilde ophtalmologie dr franckclinique mathilde ophtalmologie dr franck I was having the same issue with a Cocoapod and deleting the files in ModuleCache did the trick for me. Delete project and workspace files, re-create those files fresh using Xcode 11 beta-5, re-add source files and dependencies. After beating my head against the wall and trying literally every single other answer posted here over the last week, I finally found a solution. This solved my issue. Click again to start watching. Hope it helps. If someone has a modern issue with it, it would be advisable to open a new issue, so we can track it :) Thanks ! This worked for me. A "solution" which resolved the problem for me: wipe all of the frameworks from the Carthage/Builds/ and Carthage/Checkouts/ and then run carthage update again with the --no-use-binaries flag: You signed in with another tab or window. 2.- Select Product -> Build menu or Command+B, Then playgrounds must work. 1.ArchitecturesStandard architectures - $ (ARCHS_STANDARD) 2.xcodeBuild Active Architectures OnlydebugYesreleaseNo. NOTE ON THE FIX: $(SRCROOT) only worked for me when I added it to the Framework Search Path FOR THE PODS PROJECT. The only thing Ive found to work is just running the pod install again and that seems to fix the no module issue for awhile. +10 , Yeah for me use_frameworks wasn't even in my Podfile so I added it, exactly, this actually fixes the Framework Search Paths problem mentioned by @terhechte. Sign in . Or an Intel Macbook? From some digging around online it seems that maybe the BUILD_LIBRARY_FOR_DISTRIBUTION setting for the RxCocoa package needs to be set to YES instead of NO to enable library evolution support? This led to me finding the issue, but I solved it by adding to the framework search paths in my custom configurations since I didn't want to touch a 3rd party subproject :). About an argument in Famine, Affluence and Morality. If you have a NEW question, please ask it by clicking the. When trying to set it up for MBProgress, I ended up following the directions at. The frameworks is in Objective-C, so I wrote a Bridge Header for it. To solve it use inherit! By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Select File > Swift Packages > Reset Package Caches. I had to do this in my project build settings rather than my target build settings, The trick for me was finding a path to the framework to use in the Framework Search Paths. This worked for me after so much research. Well occasionally send you account related emails. What video game is Charlie playing in Poker Face S01E07? The nature of simulating nature: A Q&A with IBM Quantum researcher Dr. Jamie We've added a "Necessary cookies only" option to the cookie consent popup. privacy statement. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? Wow, I would never have figured it out without your help. It's free to sign up and bid on jobs. By clicking Sign up for GitHub, you agree to our terms of service and So, I've done the same for framework and it helped. Xcode - Why there is no "Embedded Binaries" under "General"? open your Podfile and add your targets Close Podfile type pod install type pod update Open MyPod.xcworkspace and start working if you are using M1 Mb do the same but start with Right click on Terminal Get Info -> Open with Rosetta Open terminal and type sudo gem install ffi Then do the steps above. Only worked once I closed Xcode and ran pod update, then reopened the workspace. Oh shoot! I'm using M1 chip. privacy statement. /shrug https://bugs.swift.org/browse/SR-11328. But the problem came back again as soon as I did "clean build folder", @rplankenhorn Well, just where you have put them on your machine. The target overrides the `OTHER_LDFLAGS` build setting defined in `Pods/Pods.xcconfig. June 7, 2022; douglas county ga jail inmates mugshots . Cheers. But it shows these errors. Explanation: CocoaPods Podfile config issue. The text was updated successfully, but these errors were encountered: For the playgrounds work, you need build the library before. How to follow the signal when reading the schematic? I work since 4 days on that issue, but I have no more ideas to find the reason. (chances of successful reproduce after running the self contained code), I have multiple versions of Xcode installed: Thanks. For example is, Please assure that you do not need to import, In case of issue came from Pod files, make sure you have uncommented, Create Podfile in your root project directory, Install cocoapods (a dependency manager for Swift and iOS projects), Find Objective-c bridging Header under Swift compiler - Code Generation (If you don't find Swift compiler here, probably add a new Swift file to the project), Drag and drop the library header file from left side to bridging header (see image attached), In TestProject-Bridging-Header.h file, write #import "Mixpanel/Mixpanel.h", In your Swift file the code should be: Find centralized, trusted content and collaborate around the technologies you use most. I changed Deployment Target from 11 to 10, but forget it in Podfile. I have the same problem where I received the error "No module found" when ran on simulator, but works fine on mobile device. There is no RxSwift-MacOS Target hence. https://stackoverflow.com/questions/29500227/getting-error-no-such-module-using-xcode-but-the-framework-is-there. years. I created playground in there as well. So obvious now, but the error was making me look for more complicated solutions! Sign up for a free GitHub account to open an issue and contact its maintainers and the community. most of the framework project using pods , can't run in simulator @RamblinWreck77 If this is specific to SPM / Your project - we should probably close this. I believe 5.4 only has partial support for it. It worked for me. After changing the file as above install the Pods again and then run the project even if you get "No such module error" because it might happen for the first time. I am using the IonicFramework and using Cocoapods to do the build. Rx is a generic abstraction of computation expressed through Observable The only thing I've found to work is just running the pod install again and that seems to fix the no module . Any clues about how to make Xcode build specific config of nested subproject? My solution is open Xcode with Rosetta. This happened to me after Xcode crashed and I selected 'reopen' application from the bug report. For me Build Active Architecture Only was set to Yes for the selected configuration. /usr/local/bin/python3 no module named virtualenv virtualenv virtualenv The text was updated successfully, but these errors were encountered: I have the same issue. Pain in the arse. It's free to sign up and bid on jobs. : platform :ios, '9.0' use_frameworks! The sources folder into playground file is empty, I already deleted the derived data. It's free to sign up and bid on jobs. Xcode 11 + SPM: "No such module 'RxSwift'", Cannot find or use auto-linked libraries XCTestSwiftSupport and XCTest. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. (chances of successful reproduce after running the self contained code), I have multiple versions of Xcode installed: I am receiving the same error that osmar106 mentions: Please provide a small project reproducing the issue. First, make sure you've started Xcode on your Mac. I tried to build but the still is not gone. Is it possible to rotate a window 90 degrees if it has the same length and width? Reddit and its partners use cookies and similar technologies to provide you with a better experience. This still appears to be an issue in Version 12.2 (12B45b). Hi, @PrajeetShrestha did you build RxSwift-MaOS target before? type pod install I removed arm64 in one of the subsections under Build Settings > Architecture, and it worked! So you'll need to conditionalize your code using #if compiler(>=5.5.2) && canImport(_Concurrency). How to prove that the supernatural or paranormal doesn't exist? 2018/12/14 michel. Resolve issue of Webview of apple iOS xcode Version 12.3 (12C33). I've enabled the -Xfrontend -enable-experimental-concurrency compiler flags but get the titular error when building. I have the same problem too. If you have other notes or a PR to improve the integration experience with Carthage, I'm happy to take it, but otherwise this doesn't seem to be in the scope of this project necessarily. I added via cocoapods and via terminal with command pod install RxSwift, RxCocoa, OMGHTTPURLRQ, PromiseKit and SVWebViewController successfully. The implicit dependencies resolver ignored my new framework because the requirements of the target platform are higher than the app requirements. I read some Stackoverflow posts and the RxSwift Git documentation to solve the issue, without success. Remember to activate Assistant editor for to see the outputs. Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide, You are only including the two pods in the target, Getting "No such module 'RxSwift'" with Xcode 8 and Swift 3.0 [duplicate], Getting error "No such module" using Xcode, but the framework is there, How Intuit democratizes AI development across teams through reusability. This error will also occur if you have the Xcode -> Preferences -> Locations -> Derived Data [ Advanced button ] -> Build Location = Legacy. I ran "Pod install" but was not getting "Module XXX not found away.. " but upon quitting XCode and then reopening Workspace helped me .. My problem is after add new build configuration and scheme I got "Module not found" Quit Xcode doesn't work, after. Not sure why. I just checked your sample project and as far as I can tell this is a Carthage issue and not an RxSwift issue. @jasonlagaac do you know why this is necessary? After setting the Framework Search Path to point to the framework resources, Xcode will build the project successfully. Already on GitHub? (this is so we can understand your level of knowledge hahaha, Thanks. The given pod/framework is specified for the non test main target, maybe even for the (unit) Test target, but not for the UI Test target! Happy to accept a PR / analysis if you have it. I read some Stackoverflow posts and the RxSwift Git documentation to solve the issue, without success. The App has 6 projects, bundled in a xcworkspace. Once updated to Xcode 12, several warnings showed up: Module 'RxSwift' was not compiled with library evolution support; using it means binary xcframework no such module. I deleted it (arm64), the error message "No such module" disappeared, and I was able to run the simulator! The Swift compiler emits a warning for the use of the await keyword as an unqualified identifier. how to properly install "RxSwift" module? I would think that would short circuit if the compiler isn't new enough to build the concurrent code. 7 comments Scyano commented on Sep 22, 2020 iOS macOS tvOS watchOS playgrounds easy, 100% repro sometimes, 10%-100% hard, 2% - 10% extremely hard, %0 - 2% Version 11.7 (11E801a) Version 12.0 (12A7209) If the framework header is already included in the bridging header file then you don't have to import it in the Swift source file. How is Jesus " " (Luke 1:32 NAS28) different from a prophet (, Luke 1:76 NAS28)? Self contained code example that reproduces the issue: $ swift --version Apple Swift version 3.1 (swiftlang-802..53 clang-802..42) Target: x86_64-apple-macosx10.9 $ mkdir MyApp $ cd MyApp $ swift package init # Add RxSwift dependency to Package.swift # Add . Do Swift-based applications work on OS X 10.9/iOS 7 and lower? RxRelay: Provides PublishRelay, BehaviorRelay and ReplayRelay . How to iterate a loop with index and element in Swift, iOS app with framework crashed on device, dyld: Library not loaded, Xcode 6 Beta, Cocoapods Warning - CocoaPods did not set the base configuration of your project because because your project already has a custom config set. I had the same issue using Cocoapods and Swift. 11 comments osmar106 commented on Sep 15, 2021 edited iOS macOS tvOS watchOS playgrounds easy, 100% repro sometimes, 10%-100% hard, 2% - 10% extremely hard, %0 - 2% CocoaPods Carthage to your account, Rx.Playground shows No such module 'RxSwift' error under Xcode 12, but it works under Xcode 11.7, How easy is to reproduce? Already on GitHub? To solve this problem move the pods to the project target as below: Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Is it correct to use "the" before "materials used in making buildings are"? Busca trabajos relacionados con Mount apple iphone ramdisk o contrata en el mercado de freelancing ms grande del mundo con ms de 22m de trabajos. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. rev2023.3.3.43278. Just resolved it on Xcode 13.1 Be sure, that Find implicit Dependencies in Build options in Scheme is on! After reopening projectname.xcworkspace, need to clean and rebuild again to make it work. You are inserting the pods in the tests target, not in the project target. Al vanaf 49.- repareren we jouw scherm. Below is my screenshot: The instruction at the top of the page writes: Please build the scheme 'RxSwiftPlayground' first. If module.modulemap is not present, you will get the "No such module 'MyFramework'" error. and formulate the response in an appropriate manner). Which target contains MyPlayground is it TestRx? To learn more, see our tips on writing great answers. Please select a toolchain which matches the SDK.". There's no indication in the error and I haven't seen anywhere else that you have to match configurations of the app in the framework. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. I'm currently coding in Swift, and I've got an error: But I don't understand, because the module is in my project, declared in "Linked frameworks and Libraries" and in "Embedded Binaries". Press question mark to learn the rest of the keyboard shortcuts. Xcode 13 RC: Failed to build module 'RxCocoa'; this SDK is not supported by the compiler, https://github.com/yeyocp/CarthageTestForXcode13/commits/RxCocoa. This free report summarises the survey's latest findings, as well as highlighting the top ten most and least liveable cities. What Is the Difference Between 'Man' And 'Son of Man' in Num 23:19? I had already installed pods. [About] in Podfile. :). No such module 'Capacitor' Xcode Ionic Framework sloyer November 4, 2020, 7:18am #1 I am trying to deploy my App Via xCode. Open MyPod.xcworkspace and start working, if you are using M1 Mb do the same but start with Ah, gotcha. XcodeApple I just download master branch, and start with Rx.playground following the guide, and it not work with Xcode 12. Know if it's behind the flag in 5.5 or available out of the box? ERROR: CREATE MATERIALIZED VIEW WITH DATA cannot be executed from a function. This is my Link Binary With Libraries status: I have tried to fix it for over three hours. Is this known to be broken? But yet that's what was causing my issues. Cross platform documentation can be found on ReactiveX.io. Please show me how to build RxSwift-macOS to get rid of this No such module 'RxSwift' from RxSwiftPlayground.swift. Is a PhD visitor considered as a visiting scholar? Staging Ground Beta 1 Recap, and Reviewers needed for Beta 2, Getting "No such module 'RxSwift'" with Xcode 8 and Swift 3.0, Frameworks installed from cocoapods not working, "No such module" when achieving (builds fine), Error "No such module" when import framework in Swift file, iOS app with framework crashed on device, dyld: Library not loaded, Xcode 6 Beta. So you'll need to conditionalize your code using #if compiler (>=5.5.2) && canImport (_Concurrency). I opened your project, removed the existing frameworks, dragged the xcframeworks manually like so: I couldn't even get Carthage to pull the pre-built xcframeworks correctly from this repo. Well occasionally send you account related emails. Building a tvOS app with an iOS simulator selected gave me exactly this error. RxSwift to compile for the arm64 simulator What actually happens: Compilation error - Could not find module 'RxSwift' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator Self contained code example that reproduces the issue: NA - Happens on code compilation RxSwift/RxCocoa/RxBlocking/RxTest version/commit It's the trick for old projects on m1. My PodFile had to be like below in order to get it working. I have copied the "library search paths" value to "import paths". Oddly none of the other Carthage frameworks I'm using have this problem. Cross platform documentation can be found on . Minimising the environmental effects of my dyson brain, Bulk update symbol size units from mm to map units in rule-based symbology. ), Is there a solutiuon to add special characters from software and how to do it. Tm kim cc cng vic lin quan n Javax xml bind unmarshalexception unexpected element hoc thu ngi trn th trng vic lm freelance ln nht th gii vi hn 22 triu cng vic. Have a question about this project? Am I missing a step? It is compile time error. Screenshot of build error and added reference Podfile definition: May 24, 2021. no such module 'rxswift xcode 12. Does a summoned creature play immediately after being summoned by a ready action? Problem with your Podfile is that you are trying to add the pods in the Tests target and not to actual project target. Theoretically Correct vs Practical Notation, Redoing the align environment with a specific formatting. Ok, how the same problem was resolved for me was to set the derived data location relative to the workspace directory rather than keeping it default. If you're building for a platform like tvOS, make sure you have an Apple TV (i.e. Connect and share knowledge within a single location that is structured and easy to search. create a new Xcode project with name "RxSwiftPlayground" close the project and open the terminal and run pod init ( I assume you already have coco pod install ) open the pod file and pod 'RxSwift', '5.1.1' pod 'RxCocoa', '~> 5.1.0' save and run pod install; copy the ./bootstrap.sh file into the new project you create I haven't made any other changes to the project. (so we can know if this is a potential cause of your issue), Level of RxSwift knowledge: If the frameworks are placed in your project directory, simply set the framework search path to $(SRCROOT) and set it to recursive. But I am integrating RxSwift in my own project through cocoapods. It seems that the framework is not properly integrated, please use the below commands to resolve the issue. Obstacle to learning RxSwift: "No such module 'RxSwift'" in example playgrounds, RxExample-iOS Project: Build Fail RandomUserAPI.swift -> Line 9 -> No Such Module RxSwift. I am able to import RxSwift and RxCocoa in the playground file but can't use the above method. Go to locations tab in preferences and set Derived data to Relative. I have face same problem. Are you using an Macbook M1? This also worked for me. How is Jesus " " (Luke 1:32 NAS28) different from a prophet (, Luke 1:76 NAS28)? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. How do I align things in the following tabular environment? Error: no such module 'Dispatch' score:1 If capacitor is a Pod I am assuming it since you have attached your podfile, In my case besideds #3 I also had to check that Excluded Architectures matched both modules (TriviaApp and Social in this example). I get this "red line" error as well on occasion. Assuming you've tried to build the project, make sure the Pod actually exists on your file system, make sure it builds on its own (according to the developer's page on, for example, GitHub) under the version of Swift you're using. Short description of the issue: I create new project for test using RxSwift via Swift package manager . No such module Social But I don't understand, because the module is in my project, declared in "Linked frameworks and Libraries" and in "Embedded Binaries". Any updates on this issue? Youve stopped watching this thread and will no longer receive emails when theres activity. Fwiw, this is in Xcode Version 6.4 (6E35b). Not the answer you're looking for? Xcode 10.1File . To fix it choose Build Location: Unique (which I think is the default). I'm getting an error in all of the frameworks with cocoapods, pointfreeco/swift-composable-architecture#344. PDF | Performance efficiency is important in mobile application development because mobile devices have limitations in terms of power and resources.. | Find, read and cite all the research you . How to prove that the supernatural or paranormal doesn't exist? Performed pod install in the Example App's folder. Powered by Discourse, best viewed with JavaScript enabled, [Xcode 12.5 RC] No such module '_Concurrency', The Swift compiler emits a warning for the use of the. Thank you for this. And if you are using it too, then you're used to write . Not to be too mr. obvious but have you tried a full clean and build? Each factor in a city is rated as acceptable, tolerable, uncomfortable, undesirable or intolerable. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. E.g. Press J to jump to the feed. Sonnets Pour Hlne Analyse Dtaille, Comdie Oberkampf Mtro, Appartement Spa Privatif Strasbourg, Adapei Charente Organigramme, Sourate Kafiroun Phontique, Naissance De Gargantua Texte, Ide De Thme Pour Un Dfil De Mode, X Chequer Fund Management, Question D'interprtation Littraire Plan, "> Minimising the environmental effects of my dyson brain. Uhm I noticed checkeing 'Build active scheme' fixes it here. Already on GitHub? Open that file and Just comment this import statement and this error disappears. Any idea? I did create the file myself and it worked: framework module NAME { umbrella header "NAME.h" export * module * { export * } }. Below is my screenshot: The instruction at the top of the page writes: Please build the scheme 'RxSwiftPlayground' first. Is there a single-word adjective for "having exceptionally strong moral principles"? When Xcode is building we receive the following errors: "Cannot load underlying module for 'RxCocoa'", "Failed to build module 'RxCocoa'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 5.4 (swiftlang-1205.0.26.9 clang-1205.0.19.55)', while this compiler is 'Apple Swift version 5.5 (swiftlang-1300.0.31.1 clang-1300.0.29.1)').

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no such module 'rxswift' xcode 12

no such module 'rxswift' xcode 12

no such module 'rxswift' xcode 12

no such module 'rxswift' xcode 12

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