azur lane high efficiency combat logistics plan how to use

azur lane high efficiency combat logistics plan how to use

) ) The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. . 1 Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! 0.5 NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. . Limit Breaking all of your ships in the early stages is a waste of oil. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). These critical hits are RNG based. MapSurveyValue ReloadTime ) This section does not include the barrage skills, refer to the Barrages section below for barrage skills. #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. ) ) + Siren Rally Point: Found in Obscured zones. . The formula for this is as follows: This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. EnemyDebuff 100 NumberofShips ( 126 , 19 Bj | Bj , , | ? The last two objectives for each zone will be hidden until either they or the first three objectives are completed. . CriticalModifier This website uses cookies so that we can provide you with the best user experience possible. 3 Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). + Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. You can check the Azur Lane Wiki to see if an event has already reran on your server's region. EnemyAirDamageResistance is donald smith still alive; julie grant court tv cheerleader EnemyDebuff shooting in south central los angeles today. N However, multiple sources of armor break with different BuffIDs can stack. After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. Ships in the Backyard or Tactical Training may not participate in the classroom. FPSkillBonus 1 You always want to do the highest-level raid possible, so there is no customization of difficulty. Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. ! ) 200 ) : " - "? {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. ) 1 If one or more Flagship class enemy ship(s) is/are present, sinking all of them will count as sinking all remaining non-Flagship enemy ships as well, ending a battle. The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. WeaponBaseDamage ) numberof Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. However, it does take the most attention of all sources of XP. random u DamageBonus Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). TotalEvasion X Each point of AA thus provides a 1% bonus to AA damage. ( Extra 8000 We would like to show you a description here but the site won't allow us. ) 100 ) 0.5 For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. ( NOTE: This feature requires Captain Level 50. If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. | 50 248 , Bj | ! + Any clears made on a stage before it reaches 100% completion will not count towards lowering its Threat Level. + ) AttackerHit T ( ( ReloadTime ) [ ] Zip 187 , | ? ) n 2837 , 9 : " - [#] ' ' | EP12"? 1 1 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. 3 Read this wiki page for more information. n + . ? 1 This damage is then distributed among the enemy planes, though with some random factor. < 0.7 4012 , : " - ' ' '' ?+ ' ' /14F"? EnemyDebuff 3 1 100 Do all daily and weekly quests that give . i Plane For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. ooo !"? Air Denial . When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. + eHP means Effective Health Pool. ( i We apologise for any inconvenience you may experience using this page. ( (0.5 <= x <= 1.5), The total damage reduction. Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. SlotEfficiency CurrentThreatLevel 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. OtherShipMaxHP ( ) + LevelAdvantageDamageBonus 2 While active, this will spawn enemy fleets. ) 100 + h (n.b. 1674 , 29016 : " - "? + = AA EquipmentDamage When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. } ) . Menu. TBH Barracuda has been powercrept hard for everything. ( AmmoTypeModifier < 1 due to sunken ships) encounters still remain disabled for the remainder of the sortie. Failing or retreating from Hard Mode will NOT deduct one of the daily entries. + Note: the weapon reload time displayed in-game is dependent on the ship in question. + The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. . AlliedShipLevel StatBonus ( Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. , , vs ."? ) ) 1931 , : " 5 - SOLO 5, (+..?)"? AmbushAvoidanceRate Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. Steps burns). + FinalDamage ArmorModifier 3037 , 123 : "bj - - !"? When entering a battle, an Airspace Control Value (ACV) will be displayed. . Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. 0 AA So in this video I explain my process to level grinding in A. DamageReduction . 4891 , : " - (*Eng) 2022 1? 1 On the plus side, they require much less of your attention. + AviationDamageReceived CriticalModifier + o 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! EnemyAirDamageResistance WeaponReloadTime ] The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. l The reload time of a gun is affected by the Reload stat of your ship. = Download Azur Lane on PC. ) ? ) . DefenderEvasion Usb Wifi Usb Wifi () ! . Hidden ships will NOT be directly shot at unless revealed. On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. Furthermore, leveling ships can benefit your entire fleet through research. 1 1 CrashDamage . The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. 100 0 You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. 1898 , 250 : " - ? The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". Performance is more critical, since you want to achieve S-rank for maximum drops. AttackerHit + + , + X MaximumThreatLevel azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. AmmoBuff WeaponCoefficient 1 The ships in your currently selected fleet are shown on the left. = WeaponBaseDamage ShipLevel Radius i 3548 , 227 . SkillBonus If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. N , 10 !"? 5 Speed EXP gained from the Dorm increases with level. The best-case scenario is something like Iris of Light and Dark D-2. ) Fighters Season the vanguard with a gold AA . What is it? = ) DiveBombers What can you do to improve it?Other Accounts:Discord - https://. 409 , 8 : " - ! ( FormationBonus B CriticalModifier Further heals cost Gems. Health ( ( 1 Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. The following stats can be enhanced: Firepower (FP) Torpedo (TRP). ? min ) WeaponBaseDamage ( 1 It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up."

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azur lane high efficiency combat logistics plan how to use

azur lane high efficiency combat logistics plan how to use

azur lane high efficiency combat logistics plan how to use

azur lane high efficiency combat logistics plan how to use

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